gos2 Danger at Dunwater i - Sauriv. For instance, the Lizardman stronghold is packed full of character and rich detail. This adventure can be played by … My boys and I continued our second campaign, following up their leads from the Sinister Secret of Saltmarsh . Advanced embedding details, examples, and help! 1982 And that kind of adventure is definitely worth checking out. Use the Danger at Dunwater (U2) module with modifications as a follow-up to U1: A colony of Snappers have recently re-established possession of a ruined stronghold, abandoned many years before. Or how about a rolling fight with 25 Bullywugs that’s just good clean fun. Danger at Dunwater is an adventure module for the Advanced Dungeons & Dragons (AD&D) fantasy roleplaying game, written by Dave J. Browne with Don Turnbull, published by TSR, Inc. in 1982. Danger at Dunwater Map by Franz Warm Inside these files you'll find the huge map for the lizardfolk colony presented at the adventure Dunger at Dunwater, published in the 5e Dungeons and Dragons module Ghosts of Saltmarsh. The Snappers are also known to have acquired a large quantity of weapons from a gang of smugglers. combined flat rate shipping - professionally packed There’s a lot of little lessons like this packed in. Danger at Dunwater, an adventure originally written in 1982 and the second adventure in Ghosts of Saltmarsh, is an interesting case study in adventure design. Danger at Dunwater. And that’s what makes this module such a great intro for players and DMs. Calender . 32-page booklet with cover. Danger at Dunwater: An Adventure for Character Levels 1-4 (Advanced Dungeons & Dragons) by Dave J. Browne (1982-05-03) Paperback – January 1, 1750. Ghosts of Saltmarsh is coming out in a few short weeks and we’re taking a look back at the original modules you’ll find inside. Tsr 09064 U 2 Danger At Dunwater (lvl 1 4) Item Preview remove-circle Share or Embed This Item. Danger at Dunwater. I really like the concept of a role-play\non-combat dungeon as its presented in the adventure. module - u2 - danger at dunwater - dungeons dragons - complete. To see what your friends thought of this book, Danger at Dunwater (Advanced D&D, Dungeon Module, U2). Press J to jump to the feed. by TSR Hobbies. Article by Philip Waters. Danger at Dunwater is the second part in a series of three modules designed and developed in the United Kingdom for beginning adventurers with the AD&D rules. 4.0 out of 5 stars 4 ratings. See all formats and editions. This adventure can be played by … Why is that? It was late. Today's Record: 8 players (12 hours ago) Weekly Record: 27 players (Mon at 5:00) Monthly Record: 31 players (Nov 17, 20) 0 / 60 . Rcsm Mahavidhalay | Home; About us. He heaved his muscular form out of bed and grabbed his ridiculously long sword. The issues is, it seems to ask the players to be involved in role-play activities with the Lizardfolk but don't do much in the way of presenting such. Danger at Dunwater (3rd-4th level) – the party confronts the lizardfolk tribe and learns that lizardfolk and other aquatic races are preparing for war against invading sahuagin. Which they might accept, and there are consequences for it both positive and negative–but that’s what makes this series so great. Danger at Dunwater is the second in a three part adventure, and it’s one of the best D&D modules you’ve never played. Danger at Dunwater. Online Players. deavour. No_Favorite. Danger at Dunwater, Advanced Dungeon and Dragons Module U-2 by Browne, Dave/ Turnbull, Don. Danger at Dunwater 17. Ok lets approach this topic a little different. Fragbox: as a result dunwater Canada's premier online coral frag store besides danger at dunwater module u2. The little fishing town of Saltmarsh is threatened! Find helpful customer reviews and review ratings for Danger at Dunwater: An Adventure for Character Levels 1-4 (Advanced Dungeons & Dragons) at Amazon.com. From the chamber of the lizard minister, which is full of books on politics, negotiation, and the like, to the banquet hall and hatchery–you get a definite sense of the personality of this clan of lizardfolk. Start by marking “Danger at Dunwater (Advanced D&D, Dungeon … Subscribe to get the free product of the week! Danger at Dunwater My boys and I continued our second campaign, following up their leads from the Sinister Secret of Saltmarsh . module - u2 - danger at dunwater - dungeons dragons - complete. Its plot follows direct from that of the first part (Module U1 - The Sinister Secret of Saltmarsh). Danger at Dunwater is the second in a three part adventure, and it’s one of the best D&D modules you’ve never played. Hello! This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet of www.syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org: "snakeattackverbpuls a" by "jamius" This adventure can be played by … grades vg/vg+ a solid copy insides are nice and white no writing - last tear off page missing. Ghosts of Saltmarsh is coming out in a few short weeks and we’re taking a look back at the original modules you’ll find inside. This adventure can be played by … At least they are if the adventurers discovered what was happening in the first adventure. Its plot follows direct from that of the first part (Module U1 - The Sinister Secret of Saltmarsh). Academic Calendar; College Documentation Its plot follows direct from that of the first part (U1: "The Sinister Secret of Saltmarsh"). As expected, the journey into the vault wasn’t an easy one with countless hallways and doors with booby traps. They are currently level 4, very close to level 5. Danger at Dunwater is an adventure module for the Advanced Dungeons & Dragons (AD&D) fantasy roleplaying game, written by Dave J. Browne with Don Turnbull, published by TSR, Inc. in 1982. There’s a chance for the heroes to feel heroic, for their actions and decisions to drive the adventure. Ghosts of Saltmarsh is coming out in a few short weeks and we’re taking a look back at the original modules you’ll find inside. This adventure can … I'm interested to hear your thoughts regarding Danger At Dunwater (5th edition version). Danger at Dunwater is the second part in a series of three modules designed and developed in the United Kingdom for beginning adventurers with the AD&D rules. Kerine Wint is a software engineering graduate with more love for books than for computers. The second part of the Saltmarsh series, this module will see a group of characters head out in search of a band of lizardmen who seem to be threatening the town of Saltmarsh. This module contains large-scale maps, full background infromation and detailed enounter descriptiosn for the players and DM. tons of d&d stuff categorized in my ebay store. This SoundSet was imagined, compiled, designed, created, mixed and finished by Barry Doublet of www.syrinscape.com, using samples created by them and also the following list of samples from the collaborative Internet database of creative-commons licensed sounds freesound.org: "snakeattackverbpuls a" by "jamius" Danger at Dunwater book. Or there’s the encounter with the Sahuagin, where one of the sea-devils offers an alliance with the PCs in order to fight the lizardmen. Oceanus’ Tale: However, Oceanus speaks and understands only the elvish tongue. Danger at Dunwater - help creating a better experience. It has the party venturing into a lizardfolk lair to learn why the scaly humanoids are preparing for war – eventually making the characters responsible for establishing an alliance with the savage and distrustful lizardfolk. The next adventure, Danger at Dunwater, is designed for 3rd level characters.Murder hobos need not apply; Danger at Dunwater is primarily a mission of diplomacy, so bring your bard. Welcome back. But it’s a very interesting look at one way to build an alliance in your games, especially between creatures that have previously been hostile. Similarly, those same characters should be well established at the second experience level if they cope with U2 Refresh and try again. Premiering today, the next adventure sourcebook for Dungeons & Dragons is entitled Ghosts of Saltmarsh, a title that evokes both the haunted nature of many of the adventures contained within it, including the titular Saltmarsh trilogy from D&D’s 1st Edition. My group ran Sinister Secret and Danger at Dunwater, along with some homebrew materials. Its plot follows direct from that of the first part (Module U1 - The Sinister Secret of Saltmarsh). This adventure can be played by … Review by Art Schmidt. Knowing that the bullywugs were buying weapons, and were closeby, the party was sent by the Saltmarsh town council … Goodreads helps you keep track of books you want to read. Today we’re going through Danger at Dunwater, which hides so many gems in an underrated little module. Online Dunwater Roleplay. Its plot follows direct from that of the first part (U1: "The Sinister Secret of Saltmarsh"). Running this campaign for some OG D&D players and want to spice things up a bit with RP. Danger at Dunwater - Ghosts of Saltmarsh, Chapter 5 Annor woke when he heard his brother's door close. Danger at Dunwater. My boys and I continued our second campaign, following up their leads from the Sinister Secret of Saltmarsh . It has the party venturing into a lizardfolk lair to learn why the scaly humanoids are preparing for war – eventually making the characters responsible for establishing an alliance with the savage and distrustful lizardfolk. The Saltmarsh Town Council might not even be aware of the lizardmen if the adventurers blundered about. Fantasy Races High Fantasy Medieval Fantasy Fantasy Art Dnd Characters Fantasy Characters Character Concept Character Art Dungeons And Dragons Art. The adventure hangs on a particular approach in order to work well. Let us know what’s wrong with this preview of, Published Danger at Dunwater is the second part in a series of three modules designed and developed in the United Kingdom for beginning adventurers with the AD&D rules. That was odd. Subscribe to BoLS Prime. Danger at Dunwater - New DM Seeking Tips: Really stumped on the RP possibilities with lizardfolk. Call Us-+91-9457657942, +91-9917344428. Danger at Dunwater is the second in the series starting with The Sinister Secret of Saltmarsh, and continues the playful alliteration.It continues with the setting of Saltmarsh, and concerns a reconnissance mission for low-level (1-4) characters to a lizard man lair after the discover that they have been purchasing large quantities of weapons. We’re going to tread into spoiler territory, and though this module is older than I am, an updated version is about to come out, so if you want the freshest experience so consider yourself warned. Brainstorm. This adventure can be played by … Danger at Dunwater is the second part in a series of three modules designed and developed in the United Kingdom for beginning adventurers with the AD&D rules. Interaction is a prerequisite for success in this adventure and indiscriminately killing monsters actually hurts your party’s chance of success. Danger at Dunwater is the second part in a series of three modules designed and developed in the United Kingdom for beginning adventurers with the AD&D rules. dunwaterrp.vahostingllc.org. He heard footsteps and whispering. grades vg/vg+ a solid copy insides are nice and white no writing - last tear off page missing. That said, the party's next big adventure will be boarding the Sea Ghost, and then eventually Danger at Dunwater. EMBED. Danger at Dunwater is packed with cool opportunities like this. Read … Salvage Operation (4th-5th level) – the party are sent to investigate a wrecked ship to find a weapon or information, that’ll aid them against the sahuagin. Danger at Dunwater is the second adventure of seven in the Ghosts of Saltmarsh campaign book. A party of bold adventures must answer these questions or the people of Saltmarsh will never live in peace! Its plot follows direct from that of the first part (Module U1 - The Sinister Secret of Saltmarsh). There are no discussion topics on this book yet. Printed in USA ™ One-click unsubscribe later if you don't enjoy the newsletter. By the time they embark on the adventure in U2, DANGER AT DUNWATER, those characters who began U1 as fledgling ad-venturers should have accumulated enough experience points to ad-vance to second level. By the time they embark on the adventure in U2, DANGER AT DUNWATER, those characters who began U1 as fledgling ad-venturers should have accumulated enough experience points to ad-vance to second level. Today we’re going through Danger at Dunwater, which hides so many gems in an underrated little module. Start by marking “Danger at Dunwater (Advanced D&D, Dungeon Module, U2)” as Want to Read: Error rating book. ISBN on back cover bottom left. All the preparation is done for you and every sound you'll need is right at your fingertips. U2 Danger at Dunwater by Dave Browne with Don Turnbull U3 Final Enemy by Dave Browne with Don Turnbull Printing Information: Only module U1 has any distinguishable printings: U1 Sinister Secret of Saltmarsh: First: TSR Face logo. Her stats are in the character section. Canny adventurers might even represent Saltmarsh and forge a tenuous alliance between lizard people and humanity. This adventure can be played by … This week, Morrus and Peter take a look at the second part of the original Saltmarsh adventures, U2 Danger at Dunwater, in preparation for the release of Dungeons & Dragons Ghosts of Saltmarsh. 32-page booklet with cover. Running Danger at Dunwater. Its plot follows direct from that of the first part (Module U1 - The Sinister Secret of Saltmarsh). Her name is Oceanus and she is a member of the tribe of Manaan who inhabit the coastal waters about 15 miles southwest of Safeton. Danger at Dunwater is the second part in a series of three modules designed and developed in the United Kingdom for beginning adventurers with the AD&D rules. The next adventure, Danger at Dunwater, is designed for 3rd level characters.Murder hobos need not apply; Danger at Dunwater is primarily a mission of diplomacy, so bring your bard. U2 Danger at Dunwater (v1) Author oraweb: Submitted / Updated 12-07-2002 / 12-30-2002: Category Classic PnP Conversion: Setting Greyhawk on the Azure Sea: Gameplay Length 5-6: Language English: Tricks & Traps Light: Roleplay Heavy: Hack & Slash Medium: Scope Medium: DMNeeded No DM Required: Single or Multiplayer Single Player or Multiplayer Be the first to ask a question about Danger at Dunwater. Academic Calendar; College Documentation Go AD FREE today! I've been running my player party through the Ghost of Saltmarsh book over the past few months. Danger at Dunwater (1982) Salvage Operation (2005) Isle of the Abbey (1992) The Final Enemy (1983) Tammeraut’s Fate (2004) The Styes (2005) Additionally, the book contains rules for ship-to-ship combat and includes details on the port town of Saltmarsh which anchors each adventure. They have moved on to Waterdeep and I was considering running the Season 8 Waterdeep AL adventures. Danger at Dunwater by Dave J. Browne. Lizard men are gathering forces and buying weapons! Similarly, those same characters should be well established at the second experience level if they cope with U2 Rcsm Mahavidhalay | Home; About us. Call Us-+91-9457657942, +91-9917344428. It’s a toolbox for putting together your story, and sure there might be some rails involved, but you get to decide where they’re pointing. U2 Danger @ Dunwater picks up where U1 left off, riffing on the presence of lizardmen on the smuggler's ship. U2 Danger at Dunwater (v1) Author oraweb: Submitted / Updated 12-07-2002 / 12-30-2002: Category Classic PnP Conversion: Setting Greyhawk on the Azure Sea: Gameplay Length 5-6: Language English: Tricks & Traps Light: Roleplay Heavy: Hack & Slash Medium: Scope Medium: DMNeeded No DM Required: Single or Multiplayer Single Player or Multiplayer In this case, the adventurers are investigating a band of Lizardfolk who have been negotiating secret smuggling deals to amass arms and armor. "Danger at Dunwater" is the second part in a series of three modules designed and developed in the United Kingdom for beginning adventurers with the AD&D rules. In The Danger at Dunwater, the fishing town of Saltmarsh is threatened! Danger at Dunwater is the second in a three part adventure, and it’s one of the best D&D modules you’ve never played. It’s because it’s very hard to discern the shape of it. were striking a deal with the smugglers to buy bulk armaments at a discount. Looking for interesting things to bring to the NPCs - the quirks table seems a bit stale to me. Versatile enough for home, in addition danger at dunwater module u2 church, since danger school or on stage besides danger. Publication history Its plot follows direct from that of the first part (Module U1 - The Sinister Secret of Saltmarsh). combined flat rate shipping - professionally packed 100+ new custom assets were made to … Its plot follows direct from that of the first part (Module U1 - The Sinister Secret of Saltmarsh). As we said, there’s more going on here than meets the eye–which is what makes this whole series great. We've been moving forward relatively slowly, as all of us enjoy a bit of sandbox, and sidequesting. U2 Danger at Dunwater by Dave Browne with Don Turnbull U3 Final Enemy by Dave Browne with Don Turnbull Printing Information: Only module U1 has any distinguishable printings: U1 Sinister Secret of Saltmarsh: First: TSR Face logo. share. Danger at Dunwater is the second part in a series of three modules designed and developed in the United Kingdom for beginning adventurers with the AD&D rules. We’d love your help. Just a moment while we sign you in to your Goodreads account. But eventually the adventurers run across the lizard stronghold and, depending on their approach might learn of a secret alliance of aquatic races to fight off an army of Sahuagin who have taken the Lizardfolx home. This 32-page adventure is set in the World of Greyhawk campaign setting. D&D: Danger At Dunwater – Module Retrospective. The Ghosts of Saltmarsh: Danger at Dunwater SoundPack gives you the complete audio solution when playing this fourth adventure of this colorful and rich DUNGEONS & DRAGONS collection. Amphibians? a great intro for players and DMs large quantities of weapons Module! A large quantity of weapons from a gang of smugglers Art dungeons and Art... 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